SEMALG 2024 From FUN2022: - Pushing Blocks by Sweeping Lines - A Practical Algorithm for Chess Unwinnability - Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude - Chess Is Hard Even for a Single Player - Quantum-Inspired Combinatorial Games: Algorithms and Complexity - How Fast Can We Play Tetris Greedily with Rectangular Pieces? - Wordle Is NP-Hard From FUN2021: - Taming the Knight's Tour: Minimizing Turns and Crossings - 1 X 1 Rush Hour with Fixed Blocks is PSPACE-Complete - Efficient Algorithms for Battleship - An Open Pouring Problem - The Computational Complexity of Evil Hangman From FUN2018: - How Bad is the Freedom to Flood-It? - On the PSPACE-completeness of Peg Duotaire and other Peg-Jumping Games - Making Change in 2048 - The Complexity of Escaping Labyrinths and Enchanted Forests - Computational Complexity of Generalized Push Fight From FUN2016: - Trainyard is NP-hard - Hanabi is NP-complete, Even for Cheaters who Look at Their Cards - Spy-Game on Graphs - The Complexity of Snake - Building a Better Mouse Maze - Two Dots is NP-complete From FUN2014: - Playing Dominoes is Hard, Except by Yourself - Quell - No Easy Puzzles: A Hardness Result for Jigsaw Puzzles From FUN2012: - The Kissing Problem: How to End a Gathering When Everyone Kisses Everyone Else Goodbye - The Vulcan Game of Kal-Toh: Finding or Making Triconnected Planar Subgraphs - Solving Single-Digit Sudoku Subproblems From FUN2010: - Mapping an Unfriendly Subway System Other papers from these FUN conferences may also be chosen!