Description
|
Unloads a CoppeliaSim plugin. This should usually be done just before ending the simulator. Alternatively, you can also unload a plugin that was dynamically loaded at any time. This can however lead to a crash if the plugin registered custom Lua functions via simRegisterCustomLuaFunction (deprecated) without specifying a function name as functionName@pluginName. See also simSendModuleMessage and sim.loadModule.
|
C synopsis
|
simInt simUnloadModule(simInt pluginhandle) |
C parameters |
pluginhandle: handle of the plugin
|
C return value
|
0 if plugin was not unloaded (e.g. because it was not loaded, or because it was loaded more than once). Different from 0 if the plugin was successfully unloaded
|
Lua synopsis
|
number result=sim.unloadModule(number pluginHandle) |
Lua parameters |
Similar to C-function
|
Lua return values
|
Similar to C-function
|