Handles the dynamics functionality in a scene. This function is not available to add-ons.
C synopsis
simInt simHandleDynamics(simFloat deltaTime)
C parameters
deltaTime: the time that passed since the command was called last. Typically simGetSimulationTimeStep()
C return value
-1 if operation was not successful. 0 if the sepcified physics engine could not be found, otherwise, the number of calculation steps performed by the physics engine.
Lua synopsis
number result=sim.handleDynamics(number deltaTime)