Entities (scene objects and collections)
Writing code in and around CoppeliaSim
Accessing objects programmatically
Enabling the B0-based remote API - client side
Enabling the B0-based remote API - server side
B0-based remote API modus operandi
Extending the B0-based remote API
B0-based remote API function list
B0-based remote API functions (C/C++)
B0-based remote API functions (Python)
B0-based remote API functions (Java)