Checks whether two entities are colliding. Detection is silent (no visual feedback) compared to simHandleCollision. Also, the collidable flags of the entities are overridden if the entities are objects. See also simReadCollision and simCheckCollisionEx.
entity1Handle: handle of entity 1 (can be an object handle or a collection handle)
entity2Handle: handle of entity 2 (can be an object handle or a collection handle), or sim_handle_all to check entity1 against all other collidable objects
C return value
-1 in case of an error, 0 or 1 to indicate a collision state
Lua synopsis
number result=simCheckCollision(number entity1Handle,number entity2Handle)