
simHandleChildScripts
Description
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Executes non-threaded child scripts located in the current scene hierarchy branch. By default child scripts will be executed in a cascaded fashion and this command should only be called from the main script, except for special situations (in that case refer also to the function call simSetScriptAttribute(scriptHandle,sim_childscriptattribute_automaticcascadingcalls,false)).
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C synopsis
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C parameters |
-
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C return value
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-
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Lua synopsis
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number executedScriptCount=simHandleChildScripts(number callType,...=nil)
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Lua parameters |
...: can be any arguments that you want to pass to the child scripts that will be called. Inside the called child scripts, the arguments can be retrieved with arguments=...
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Lua return values
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executedScriptCount: number of executed non-threaded child scripts
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All regular API functions on one page
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