
simSetObjectSizeValues
Description
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Sets the x, y and z size values of a scene object. The size values are different from the real object sizes. Use this to be able to react to scaling operations. See also simGetObjectSizeValues. |
C synopsis
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simInt simSetObjectSizeValues(simInt objectHandle,const simFloat* sizeValues) |
C parameters |
objectHandle: handle of the scene object
sizeValues (input): a pointer to 3 size values (x, y and z)
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C return value
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-1 in case of an error
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Lua synopsis
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number result=simSetObjectSizeValues(number objectHandle,table_3 sizeValues) |
Lua parameters |
Same as C-function
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Lua return values
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Same as C-function
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All regular API functions on one page
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