Description
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Reads the collision state of a registered collision object. This function doesn't perform collision detection, it merely reads the result from a previous call to simHandleCollision (simHandleCollision is called in the default main script). See also simResetCollision, simCheckCollision and simCheckCollisionEx.
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C synopsis
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simInt simReadCollision(simInt collisionObjectHandle) |
C parameters |
collisionObjectHandle: handle of the collision object
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C return value
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collision state (0 or 1), or -1 if operation was not successful.
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Lua synopsis
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number collisionState, table_2 collidingObjectHandles=simReadCollision(number collisionObjectHandle)
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Lua parameters |
Same as C-function
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Lua return values
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collisionState: collision state (0 or 1), or -1 if operation was not successful.
collidingObjectHandles: handles of the two colliding objects.
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