Description
|
Retrives the handle of the object the script is attached to. See also sim.getScriptAssociatedWithObject, sim.getCustomizationScriptAssociatedWithObject and sim.associateScriptWithObject.
|
C synopsis
|
simInt simGetObjectAssociatedWithScript(simInt scriptHandle)
|
C parameters |
scriptHandle: handle of the script
|
C return value
|
Handle of the object that is associated with the script, or -1 if no object is associated with the script, or in case of an error.
|
Lua synopsis
|
number objectHandle=sim.getObjectAssociatedWithScript (number scriptHandle)
|
Lua parameters |
scriptHandle: handle of the script, or sim.handle_self for the handle of the current script
|
Lua return values
|
objectHandle: handle of the object that the script is associated with, or -1 if the script is not associated (e.g. main scripts or add-ons don't have associated objects) or in case of an error.
|