Description
|
Reads the collision state of a registered collision object. This function doesn't perform collision detection, it merely reads the result from a previous call to sim.handleCollision (sim.handleCollision is called in the default main script). See also sim.resetCollision, sim.checkCollision and sim.checkCollisionEx.
|
C synopsis
|
simInt simReadCollision(simInt collisionObjectHandle) |
C parameters |
collisionObjectHandle: handle of the collision object
|
C return value
|
collision state (0 or 1), or -1 if operation was not successful.
|
Lua synopsis
|
number collisionState, table_2 collidingObjectHandles=sim.readCollision(number collisionObjectHandle)
|
Lua parameters |
Same as C-function
|
Lua return values
|
collisionState: collision state (0 or 1), or -1 if operation was not successful.
collidingObjectHandles: handles of the two colliding objects.
|
Remote API equiv.
|
|