MSc Thesis Supervision

These are completed MSc theses for which I acted as primary thesis advisor (unless noted differently). They are graduation theses of Leiden University's Media Technology Master-of-Science program, with the exception of one thesis in 2010.

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  • The Effects of Solely Descriptive Auditory Route Cues on Bicycle Navigation
    Arzu Sahin (2020; joint supervision Ineke van der Ham, Fac of Behavioural and Social Sciences, Leiden University).
  • Connecting the Unconnectable: Quantifying Pragmatics
    Monica Preller (2020; I was second supervisor, primary supervisor was Max van Duijn, LIACS).


  • Being Creative: A Cross-domain Mapping Network
    Wu Jichen (2019; joint supervision with Wojtek Kowalczyk, LIACS).
  • Exploring Relationships between Political Orientation and Language Use in The Netherlands: Analyzing Comments on Political YouTube Videos
    Pieke Heijmans (2019; joint supervision with Suzan Verberne, LIACS).
  • Who Am I? An Explorative Investigation of a Curated Research Method
    Winke Wiegersma (2019; joint supervision with Jan Sleutels, Institute for Philosophy, Leiden University).
  • Psychological Attentional Restoration Through the Haptic Experience of Water's Motions
    David Lopez-Cotarelo Flemons (2019; joint supervision with Roland van Dierendonck, WAAG Society & Technology, Amsterdam).
  • Conformity with Conversational Assistants
    Donna Schreuter (2019; I was second supervisor, primary supervisor was Peter van der Putten, LIACS).
  • Exploring How Developers Could Include the European Commission's Ethics Guidelines to Strive Toward Trustworthy AI
    Esmée Stouten (2019; joint supervision with Peter-Paul Tonen of Capgemini Netherlands & Maaike Harbers of Rotterdam University of Applied Sciences).


  • Using Digitally Created Virtual Reality Environments as Stress Reduction During Stress Inducing Tasks
    Rense Notenboom (2018; joint supervision with Robin De Lange, Virtual Reality Learning Lab, Leiden University).
  • Disciples of the Heinous Path: Social Network Structure and Genre Hierarchy in Heavy Metal
    Maarten van Hees (2018; I was second supervisor, primary supervisor was Peter van der Putten, LIACS).
  • Communicating Artificial Intelligence Through Newspapers: Where is the Real Danger?
    Lucía Martín Holguín (2018; joint supervision with Imar de Vries, Utrecht University).
  • Does Visually Co-located Video-Mediated-Communication Draw More Attention to the Conversation?
    Lee Pinhsien (2018; joint supervision with Marcello Gómez Maureira, LIACS).
  • Virtual Reality as a Context for Memorizing: It Can Make a Difference
    Maik Lanen (2018; joint supervision with Jasper Schelling, Hogeschool Rotterdam).
  • Wayfinding Abilities and Gamer Skills in Portal 2
    Rinske Roeleveld (2018; joint supervision with Ineke van der Ham, Fac of Behavioural and Social Sciences, Leiden University).


  • Colored Reading: an Appeal for Using Synesthetic Association Training to Improve Reading Fluency in Children with Dyslexia
    Rick Henneveld (2017; joint supervision with Tessa Verhoef, LIACS).
  • Body Language for Bots: Adapting a Virtual Robot's Gestures by Means of an Interactive Evolutionary Algorithm
    Helena Frijns (2017; joint supervision with Tessa Verhoef, LIACS).
  • Computational Plot Planning: A Temporal Social Network Approach
    Haoran Ding (2017; I was secondary reader, primary supervisor was Frank Takes (LIACS), co-supervised also with Pádraig Mac Carron (Oxford)).


  • Effects of Visual Cues of Wind on Perception of Wind and Cycling Speed
    Donna Schipper (2016; joint supervision with Bernhard Hommel, Fac of Behavioural and Social Sciences, Leiden University).
  • Education & Video Games: Does Awareness of Educational Intention Affect a Video Game's Educational Effectiveness?
    Nesse van der Meer (2016; joint supervision with Joris Dormans, Fac of Humanities, Leiden University).
  • The Influence of Non-diegetic UI Elements in 3D Touch Controlled Games
    Nana Tian (2016; joint supervision with Edwin van der Heide, LIACS).
  • Assessing Aggression: A Physical Approach
    Jeroen van Oorschot (2016; joint supervision with Ricardo De Gouveia da Costa Cachucho, LIACS).
  • Assessing Systematic Distortions in Visuospatial Mental Representations with use of Non-Linear Dimensionality Reduction: An Explorative Study
    Lise Stork (2016; joint supervision with Thomas Barkowsky, Universität Bremen).
  • Influence of Surround Sound on Visual Fixations During Voluntary Video Viewing
    Manolis Fragkiadakis (2016; joint supervision with Bernhard Hommel, Fac of Behavioural and Social Sciences, Leiden University).
  • Computer Assisted Brainstorming: Which Ideation Tool is Best and What Makes It Best?
    Xander Bos (2016; joint supervision with Peter van der Putten, LIACS).
  • Being Superman: Effects of Superhero Embodiment in Virtual Reality on Exertion Capabilities
    Maarten Lodewijk (2016; joint supervision with Robin S. Rosenberg, University of California, San Francisco).
  • Effects of Standardized Quadcopter Flight Patterns on Foraging Birds: a Test Case for Autonomous Data Gathering in Ecological Research
    Rinus Bot (2016; joint supervision with Katharina Riebel, Insitute of Biology, Leiden University).
  • A Test for a Lovelace Machine
    Yasser Arenas Rebolledo (2016; I was secondary reader; main supervisor: Peter van der Putten, LIACS).


  • Effects of Switching Audio Cues in Survival Horror Games on Level of Fear
    Gizem Kockesen (2015; joint supervision with Joey van der Bie, Hogeschool van Amsterdam).
  • Exploring Dimensionality Reduction on Semi-structured Photos — A Closer Look at Exactitudes
    Sam Verkoelen (2015; joint supervision with Peter van der Putten, LIACS).
  • Real-world versus Virtual Reality Treatment Simulations
    Lisa Rombout (2015; joint supervision with Bernhard Hommel, Fac of Behavioural and Social Sciences, Leiden University).
  • Checkmate! The Willingness to Accept Computer Aid
    Dirrik Emmen (2015; joint supervision with Maaike Harbers, TU Delft).
  • Concurrency for Creative Coding
    Arnaud Loonstra (2015; joint supervision with Wan Fokkink, VU Amsterdam).
  • Bartertown: a Single-Player Human Computation Game to Create a Dataset of Iconic Gestures
    Wouter van den Heuvel (2015; joint supervision with Amir Sadeghipour, Vienna University).
  • The Effects of Combining Video and Music with Conflicting Emotional Content on Self-reported Emotional Experience
    Jiang Zhenghua (2015; joint supervision with Peter van der Putten, LIACS).
  • The Effects of Narrated Animation and Still Images with Text in Science Learning
    Zhang Lianru (2015; joint supervision with Dan North, Fac of Humanities, Leiden University).


  • An Experiment in Animal Welfare Informatics: Effects of Digital Interactive Gameplay on the Psychological Welfare of Home Alone Dogs
    Annika Geurtsen (2014; joint supervision with Marcel Schaaf, Institute of Biology, Leiden University).
  • Measuring Implicit Personalisation on Google News
    Tom Groen (2014; joint supervision with Walter Kosters, LIACS).
  • Talking in Circles: A Communication Experiment on the Effects of Direct Visual Feedback-Loops on Group Dynamics
    Terrence Letiche (2014; joint supervision with Jacco van Uden, The Hague University of Applied Sciences).
  • Synthetic Emotions Bicycle (SEB): Building a Human-Bicycle Emotional Bond Through Abstract Expression of Affect
    Tamara Pinos Cisneros (2014; joint supervision with Joost Broekens, TU Delft).


  • Make Me Think: Guidelines for Designing Reflective Interfaces
    Arnold Jan Quanjer (2013).
  • The Simultaneous Perception of Music via the Tactile and Auditory Senses: Creating a Musical Experience
    Thomas te Braake (2013).
  • Faster performance means better understanding? User's Performance and Attitude versus Understanding of Data in Interactive Information Visualization
    Grace Gao (2013).
  • Affective Metadata from Movies Helps Predict a Viewer's Mood for Mood-based Recommenders
    Tijl Kindt (2013; joint supervision with Joost Broekens, TU Delft).
  • Colour your Language: An Educational Method for Learning Grammar Through Colour
    Barbera Bourne (2013; joint supervision with Ronny Boogaart, Fac of Humanities, Leiden University).


  • Room Racers: Design and Evaluation of a Mixed Reality Game Prototype
    Lieven van Velthoven (2012).
  • Cinemetric Analysis of Acts in Motion Pictures: Finding Narrative Structures in Film Form
    Chris Heydra (2012).
  • Is this Real? Reviewing & Rebuilding Subjective Maps
    Erik Jansen (2012).
  • Finding News in a Haystack: Event Based Clustering with Social Media Based Ranking
    Martin Weber (2012).


  • A Modern Approach to the Transcription of Vintage Literature using Mobile Technology and Cloud Services
    Patrick Heneise (2011).
  • Experiments with Galvanic Vestibular Stimulation in Daily Activities
    Antal Ruhl (2011).
  • Pleasure Reading with Soundscapes in a Sound Rich Environment
    Joey van der Bie (2011).
  • Normative Social Influence in Persuasive Technology; Intensity versus Effectiveness
    Thijs Waardenburg & Robbert Winkel (2011).


  • Abstract Affective Robotics
    Alwin de Rooij (2010; joint supervision with Joost Broekens, TU Delft).
  • Subtle Posture Changes Can Affect Emotional Intensity While Watching Movies
    Marie de Vos (2010).
  • Changing Typographic Elements of eBooks Without Disturbing the Reader's Experience; the Basis for a Richer Story
    Thijs de Boer (2010).
  • Tearing Down the Walls: Towards an Activity-Centered Applicationless Desktop Interface
    Jeroen Jillissen (2010).
  • Multitasking versus Co-operation
    Pieter Jordaan (2010).
  • A Semantic Centrality Measure for Finding the Most Trustworthy Account
    Myriam Traub (2010; joint supervision with Wilhelm Walter, Furtwangen University).
    Graduation thesis for the "Computer Science in Media" MSc program, Furtwangen University, Germany.


  • Effects of Shading, Texture, Movement, Noise and Scenery on the Hollow-Face Visual Illusion
    Dunya Kirkali (2009).
  • Aiding Virtual Maze Traversal Tasks by Subliminal Priming
    Wilco Tomassen (2009).
  • Communicating Science to a Larger Audience: Writing an Accessible Book on Perception
    Bastiaan Terhorst & Casper Schipper (2009).
  • Cross-modal Integration of Auditory and Visual Apparent Motion Signals: Not a Robust Process
    David van Paesschen (2009; joint supervision with Maarten van der Smagt, Utrecht University).
  • Globe4D as Tool for Scientific Data Visualization and Exploration
    Rick Companje (2009).
  • Doe kaa wee-naa oe-nai boo: Assessing Children's Experiences with Active and Passive Artificial Companions
    Danica Mast (2009).
  • Passive, Non ID-based, Individual Narrowcasting
    Bart Carels (2009).


  • Landmarks and Time-pressure in Virtual Navigation: Towards Designing Gender-neutral Virtual Environments
    Elena Gavrielidou (2008).
  • The Influence of Interactivity on Immersion in Literature
    Alex Reuneker (2008; joint supervision with Yasco Horsman, Faculty of Arts, Leiden University).
  • The Human Processor: Extending Human-based Computation to the Logic Level
    Joris Slob (2008).
  • Continuous Physical Prototyping in Generative Design: A LEGO-based Architecture Approach
    Erik Hekman & Michiel Stade (2008).
  • The Fantasy of Added Immersion Through Interactivity
    Peter Remmerswaal (2008).
  • The Cyclotactor: Towards a Tactile Platform for Musical Interaction
    Staas de Jong (2008).


  • Detecting BDD Patients via Behavioural Symptoms
    Yuan Lee & Alexander Geilenkirchen (2007).


  • Adaptive Stimulation in Creativity Enhancing Tools: Using Bio-feedback to Control Divergence of Stimuli
    Robin Mesman (2006).
  • Provocative Tactics in the Museum Territory
    Amalia Kallergi (2006).
  • Commons Design: Open Source Graphic Design
    Tim van den Bosch (2006).
  • LoveGlow: Intimate Communication in a Simple Way
    Maarten Bennis (2006).
  • Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets
    Wim van Eck (2006).
  • Converting Impulse Buying into Impulse Giving: The Donating Machine
    Bert Rutjens (2006).


  • Language Education Through an Affective Gaming Environment
    Kemal Kumru (2005).
  • Get Organized! From Media Technology to a Human Organ
    Joachim Rotteveel (2005).
  • Heart Rate Sensitive Soundtrack
    Anonymous student (2005).
  • PingPongPixel, a New Non-luminescent Dynamic Display Device
    Jonathan den Breejen & Marenka Deenstra (2005).
  • Lost in the Funhouse: Postmodern Meta-Reflections in Videogames
    Jelle van der Ster (2005; joint supervision with Yasco Horsman, Faculty of Arts, Leiden University).
  • InSituScript
    Aiko Talens (2005).
  • VQ: a Speech Recognition based Quran Search System
    Qurrat-ul-ain Mubarak (2005; joint supervision with Ernst Lindoorn, LIACS).
  • RSS Feed Filtering Through Hybrid Rating: An Evolving Newsreader
    Arjen Gosman (2005).
  • Application of Mobile Computing Systems in Educational Settings
    Roelof Schram (2005; work for TNO).


  • Electronic Augmentation of Traditional Board Games
    Clim de Boer (2004).


  • Real Life Adventure Game
    Jeroen van de Merwe (2003).
  • Triox
    Mira Gleisberg (2003).
  • Monkey See, Monkey Do
    Jill van der Pas (2003).
  • CarComm
    Daan van Kempen (2003).
  • Digital Pin Display
    Jan-Peter van der Wenden (2003).