Papers for SEMALG Spring 2022 Hendrik Jan Hoogeboom & Walter Kosters, 24.12.2021 ***other papers form these three proceedings may also be chosen!*** From FUN2021: - Taming the Knight's Tour: Minimizing Turns and Crossings - Finding Water on Poleless Using Melomaniac Myopic Chameleon Robots - 1 X 1 Rush Hour with Fixed Blocks Is PSPACE-Complete - Efficient Algorithms for Battleship - An Open Pouring Problem - The Computational Complexity of Evil Hangman From FUN2018: - How Bad is the Freedom to Flood-It? - On the Complexity of Two Dots for Narrow Boards and Few Colors - On the PSPACE-completeness of Peg Duotaire and other Peg-Jumping Games - Making Change in 2048 - The Complexity of Speedrunning Video Games - The Complexity of Escaping Labyrinths and Enchanted Forests From FUN2016: - 2048 Without New Tiles Is Still Hard - Trainyard is NP-hard - Hanabi is NP-complete, Even for Cheaters who Look at Their Cards - Spy-Game on Graphs - The Complexity of Snake - Building a Better Mouse Maze - Threes!, Fives, 1024!, and 2048 are Hard - Two Dots is NP-complete Weblinks: FUN2021 10th International Conference on Fun with Algorithms
link another link FUN2018 9th International Conference on Fun with Algorithms
link another link FUN2016: 8th International Conference on Fun with Algorithms link another link